/*
 * This file is part of animus, a GUI for the command line app "GHost++"
 *
 * http://code.google.com/p/animus/
 *
 * Copyright (C) 2008-2009 Lucas Romero
 *
 * This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along with this program; if not, see <http://www.gnu.org/licenses/>.
 */


using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Media;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing.Design;

namespace animus
{
    public class ConsoleTriggerPlaySound : ConsoleTrigger
    {
        protected SoundPlayer m_Player = new SoundPlayer("sound.wav");
        public ConsoleTriggerPlaySound()
        {
            //default constructor, needed for deserializing
        }

        [Editor(typeof(System.Windows.Forms.Design.FileNameEditor),
                typeof(System.Drawing.Design.UITypeEditor))]
        [Category("Sound")]
        [Description("The sound that should be played when this trigger is executed")]
        public string Sound
        {
            get
            {
                return m_Player.SoundLocation;
            }
            set
            {
                if (System.IO.Path.GetExtension(value).ToLower() != ".wav")
                    throw new ArgumentException("The SoundWarnModule only supports *.wav-files!");
                m_Player.SoundLocation = value;
            }
        }
        public override string GetDescription()
        {
            return "Play a *.wav-file";
        }
        public override string GetParameters()
        {
            return base.GetParameters() + " - Sound: " + m_Player.SoundLocation;
        }
        protected override void Triggered(string line, Match match)
        {
            m_Player.Play();
        }
    }
}
